Creation of Snake game using Arduino UNO

Arduino UNO 15-12-24
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Tutorial plan

1- What is Snake game ?

2- Objective of the Snake Game controlled by Arduino UNO

3- Required Components

4- Component Wiring

5- Programming Arduino UNO

 

 

What is Snake game ?

The Snake game is a classic video game concept that originated in the late 1970s and gained widespread popularity with its inclusion on early mobile phones and computers. It is a simple, yet addictive game that involves navigating a growing snake to collect "food" while avoiding collisions with walls or itself.

Objective:

The goal is to control a snake that moves around a grid-like game area, collect food, and grow longer with each item consumed.

The longer the snake grows, the higher the score.

Game Mechanics:

The player controls the direction of the snake (up, down, left, or right).

When the snake eats food, its length increases, and a new piece of food appears randomly on the screen.

If the snake collides with the boundaries of the game area or its own body, the game ends.

Challenges:

As the snake grows longer, navigating the game area without colliding with itself becomes increasingly difficult.

The game may increase in speed or complexity as the score rises.

 

Objective of the Snake Game controlled by Arduino UNO

The primary objective of this project is to design, implement, and play a Snake game that is controlled through a joystick, displayed on an LCD screen, and includes sound feedback via a buzzer. This project combines software and hardware development to create an interactive gaming experience. Below is a detailed breakdown of the objectives:

Game Functionality

Snake Gameplay Mechanics:

Implement core Snake game rules, such as snake movement, food collection, collision detection, and scorekeeping.

Use the joystick as an intuitive control device for directing the snake (up, down, left, right).

Display real-time gameplay on the LCD screen, showing the snake, food, and other necessary visuals.

Audio Feedback:

Use the buzzer to provide sound effects, such as:

A beep when the snake eats food.

A distinct sound when the game ends (collision with walls or itself).

 

Required Components

Arduino UNO

Arduino Uno

It acts as the central microcontroller that processes inputs, controls the game logic, and updates the outputs.

LCD Screen (16x2 or 20x4)

Pinouts of 1602 LCD display with I2C

It displays the game environment, including the snake, food, and possibly the score.

Joystick Module

It provides user input to control the snake’s direction (up, down, left, right).

The player uses the joystick to move the snake in the desired direction.

The Arduino reads the analog values from the joystick and translates them into direction changes.

Buzzer

It provides audio feedback to enhance the gaming experience.

Breadboard

plaque d'essai

It is used for temporary circuit connections during prototyping.

Wires and Connectors

Fils de connexion

It establishs electrical connections between components and the Arduino.

 

Component Wiring

Joystick Module:

Connect VCC to 5V on Arduino.

Connect GND to GND on Arduino.

Connect X-axis to A0 and Y-axis to A1 on Arduino.

Connect the joystick button to a digital pin (e.g., D2).

LCD Screen:

Connect SDA to A4, SCL to A5, VCC to 5V, and GND to GND.

Buzzer:

Connect the positive pin to a digital output pin (e.g., D3) on Arduino.

Connect the negative pin to GND.

 

Programming Arduino UNO

1- Libraries Required:

LiquidCrystal_I2C (for I2C).

2- Game Logic:

Initialize Game

Initialize the display

Define the grid size and snake's initial position.

Place the first "food" at initial position.

3- Joystick Input:

Read X and Y analog values from the joystick.

Map these values to determine the snake's direction (up, down, left, right).

4- Snake Movement:

Update the snake's position on the grid.

 5- Collision Detection:

Update the position of food when the snake eats food .

6- Game Display:

Use the LCD to display the snake and food.

 

The full program :

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